Showing posts with label Environment Modelling. Show all posts
Showing posts with label Environment Modelling. Show all posts

Friday, 9 January 2015

Textured Models, Whitebox and Gantt chart (Chloe)

Here are the last two models I finished off texturing:

Pipe




Broken Pipe




In addition, I also constructed a quick whitebox to put the assets in while the scene itself is still being made.




With that in mind, here's my finished gantt chart:





-Chloe

Sunday, 4 January 2015

Textured Models & Updated Gantt

Textured Pitcher Plant
 Textured Venus Trap
 Textured Rafflesia
 Textured Volcano
 Textured Land and River
 Updated Gantt Chart

Saturday, 3 January 2015

Textured Models and Gantt Update (Chloe)

Here are some of the textures I've been doing since the last update:

Keypad



Wall shelving


 Floor shelving/cabinet



'Control Panel' (maybe not final texture)



Once the other two models have also been textured, I may go back and work on the larger of these models a bit more; the control panel in particular. I'm still trying to work out how the surface of it should be textured.

Anyway, with that in mind, this is how my gantt chart now looks:


-Chloe

Sunday, 28 December 2014

Models, Unwraps and Gantt Update

Models of Plants and Volcano.
Pitcher Plant UVs
Rafflesia UVs

Venus Trap UVs

Volcano UVs

Gantt Update


Tuesday, 23 December 2014

Late Sunday Update (Chloe)

Sorry for the late update; the end of the week proved more hectic for me than I anticipated! Here's the screenshots of the work I completed and my updated gantt chart.

Large pipe:

Broken large pipe:



Floor shelving / cabinet UVs:


Wall panel Uvs:



Updated gantt chart:


 -Chloe

Thursday, 11 December 2014

Ship interior concepts, models and UVs (Chloe)

First, off, here are the concept sketches I produced of the parts of the ship interior I will be modelling (including a mockup of the door Joe will be making, which was included to determine scale).



Once those were out of the way, I set to modelling the assets I had listed, as well as unwrapping the UVs of two of the models for both practise and to get the easier ones out of the way.

Door keypad model and UVs:



After seeking advice, I decided that it would be better to have the screen and keys of the keypad as texture, rather than actual parts of the model. I may go back and alter this later depending on how it turns out.


Wall shelving model and UVs:





I was having trouble producing one UV map for both shelves to share, so ended up making two. May end up changing this later if it causes troubles down the line.


Floor shelf/cabinet model:



Control panel model:





Here is my gantt chart updated with the most recent work:



If you have any feedback, please leave a comment!

- Chloe